2017 Program Dates: June 19 - July 25
Individuals interested in video game design and content creation.
What You'll Learn
- How to use Maya, Unity, Blender, and Adobe Photoshop to create designs and characters for your own ultimate personal visual impact
- Game mechanics
- Theory of fun
- Story and plot development
- Feedback mechanisms
- Environmental and character assets
- Heuristic testing
- Designing for animation
- Correcting topology
- 3Dmesh data and symbolic armatures
- Rigging and skinning techniques
What You Can Do With This Certificate
Positions are primarily available in private companies. They might include:
- Computer programmers
- Digital artists
- Game designers
“My experience in this program was amazing. I came into this course eager and excited to learn how to create 3D models in Maya. The instructors were exceptional. They taught me how to combine all I learned with my fine arts background, and how to apply my artistic skills to my creations.”
Indian Wells, CA
Earning the Certificate
Prior to enrolling, please ensure that you meet the following minimum requirements:
- High school education or equivalent
To learn more about our Video Game Design Summer Academy, enroll in our FREE Information Session.
For more information see How to Earn a Certificate
Our certificate programs are designed to be flexible, allowing you the option to take just a few courses or to earn the complete certificate. If choosing to complete the certificate, we recommend you get the most out of your experience by following the suggested completion path below.
Introduction to Game Design
An introduction to the mechanics of game design form an industry approach. Consumer needs and requirements, market trends, and case studies of videos of video game successes and failures are analyzed. Concepts covered include demographic analysis, competitive advantages, market research, theory of fun, genre studies, story and plot development, and game mechanics.
An exploration of the theories and principles employed in game-rule based systems. Learn how pacing and thematic structures incorporate conflict resolution and generate a plausible challenge and reward system. You will understand the use of feedback mechanisms by employing a heuristic testing process to determine which of the design elements may or may not be fun or unbalanced during actual play. Gain a better understanding of how to sync game play decisions to a target audience.
3D Modeling for Games
3D construction is covered in great detail. Learn to create environmental and character assets from the ground up. Topics include components; sub components; maximizing workflow and minimizing geometry; correcting topology; designing for animation; and constructing 3D assets from 2D reference images.
Rigging, Skinning and Animation
Covers the usage of complex systems to bind 3D mesh data to symbolic armatures, and pose them using rigging and skinning techniques. Topics include armature setup; skinning; weight painting; rigging; rig testing; and animation using forward and inverse kinematics. Learn how to create animation indices, optimize animations for game engine usage, and structure sequences to be modular.
“Video games are an amalgamation of art, story, mechanics, and technology. Creating games often feels like making a stew of all these and more. I try to bring all of my different experiences from all of the different areas in which I've worked and studied into the games I help create, and the classes I teach.”
William Cy Matterer
Co-Founder and Technical Director
Pixel Snack Games
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