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Specialized Study Program in Video Game Design and Content Creation

Specialized Study Program in Video Game Design and Content Creation

Classroom Program

At-a-Glance

4 weeks

$1,500

10 Units

UCR Extension

2017 Program Dates: June 19 - July 25

Change your passion for playing games into a rewarding career. Explore your creativity and learn how to use the same tools used by the pros. Through a hands-on experience, you will receive intensive, in-depth exposure to the core fundamentals of game design and content creation including developing a first-level game. This program offers 100 hours of university-level instruction taught by real-world industry professionals. If you are creative, detail-oriented and enjoy using the latest gaming software applications, a career in video game design could be just the challenge you're looking for.

Designed For

Individuals interested in video game design and content creation.

What You'll Learn

  • How to use Maya, Unity, Blender, and Adobe Photoshop to create designs and characters for your own ultimate personal visual impact
  • Game mechanics
  • Theory of fun
  • Story and plot development
  • Feedback mechanisms
  • Environmental and character assets
  • Heuristic testing
  • Designing for animation
  • Correcting topology
  • 3Dmesh data and symbolic armatures
  • Rigging and skinning techniques

What You Can Do With This Certificate

Positions are primarily available in private companies. They might include:

  • Computer programmers
  • Digital artists
  • Game designers
  • Producers

Download the VGD Academy Schedule.

Program Overview

Required

10 Units

“My experience in this program was amazing. I came into this course eager and excited to learn how to create 3D models in Maya. The instructors were exceptional. They taught me how to combine all I learned with my fine arts background, and how to apply my artistic skills to my creations.”

Yehsiming Jue

Freelance Artist
Indian Wells, CA

Earning the Certificate

Prior to enrolling, please ensure that you meet the following minimum requirements:

  • High school education or equivalent

To learn more about our Video Game Design Summer Academy, enroll in our FREE Information Session.

For more information see How to Earn a Certificate

Certificate Courses

Our certificate programs are designed to be flexible, allowing you the option to take just a few courses or to earn the complete certificate. If choosing to complete the certificate, we recommend you get the most out of your experience by following the suggested completion path below.

Summer Academy

Introduction to Game Design

CS X491.01

2 units

An introduction to the mechanics of game design form an industry approach. Consumer needs and requirements, market trends, and case studies of videos of video game successes and failures are analyzed. Concepts covered include demographic analysis, competitive advantages, market research, theory of fun, genre studies, story and plot development, and game mechanics.

Game Mechanics

CS X491.02

2 units

An exploration of the theories and principles employed in game-rule based systems. Learn how pacing and thematic structures incorporate conflict resolution and generate a plausible challenge and reward system. You will understand the use of feedback mechanisms by employing a heuristic testing process to determine which of the design elements may or may not be fun or unbalanced during actual play. Gain a better understanding of how to sync game play decisions to a target audience.

3D Modeling for Games

CS X491.03

3 units

3D construction is covered in great detail. Learn to create environmental and character assets from the ground up. Topics include components; sub components; maximizing workflow and minimizing geometry; correcting topology; designing for animation; and constructing 3D assets from 2D reference images.

Rigging, Skinning and Animation

CS X491.04

3 units

Covers the usage of complex systems to bind 3D mesh data to symbolic armatures, and pose them using rigging and skinning techniques. Topics include armature setup; skinning; weight painting; rigging; rig testing; and animation using forward and inverse kinematics. Learn how to create animation indices, optimize animations for game engine usage, and structure sequences to be modular.

“Video games are an amalgamation of art, story, mechanics, and technology. Creating games often feels like making a stew of all these and more. I try to bring all of my different experiences from all of the different areas in which I've worked and studied into the games I help create, and the classes I teach.”

William Cy Matterer

Co-Founder and Technical Director
Pixel Snack Games
Riverside, CA

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